Teach an old man a lesson with our FFXIV Seat of Sacrifice Normal Mode guide

Here it is. The most important fight Final Fantasy XIV: Shadowbringers expansion. We’re expecting a few more patches before the next unannounced expansion, but this patch 5.3 test build will take the story to its next destination, making this final battle against one of the game’s oldest antagonists, Elidibus, the expansion’s conclusion.

Elidibus, the last of the Unseparated, has made countless sacrifices over the years that have left him blind to the job he set out to do. Sticking to whatever mission clouds his mind, he takes the form of the first Warrior of Light to finally defeat you, the Warrior of Darkness. Here’s how to counterattack.

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First stage: imbued

Without flinching, Warrior of Light reduces everyone’s HP to one with Terror Unleashed. Healers will want to set up multiple cooldowns for the entire party. Solemn Confectioner will drop four red circles on four random party members. Hug the boss to avoid the first Coruscant Saber, then move away from him to avoid the second.

Then come the main recurring mechanics: Absolute Fire and Absolute Blizzard. These are indicated by red or blue markers above each player’s head. The markers count down from three, when the corresponding effect is activated. Whether or not you move during this depends on whether it’s Blizzard or Fire.

  • Absolute Blizzard – Move around to avoid freezing and damage over time.
  • Absolute Fire: Stop all actions until the debuff wears off to avoid getting burned over time.

It will then imbue your weapon with one of those two elements, causing all spells with the prefix (Coruscant in normal mode only) to gain the effect of the element declared afterwards. For example: If you’re imbued with Blizzard, you’ll want to keep moving within the safe area of ​​Imbued Coruscant to avoid freezing while the roll is resolving.

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Sword of Light will be out soon. A ghost weapon traces a path within the arena. Get out of the drawn area before the sword ends its travel. Bahamut’s scripts will cover supposed safe zones before tracking is complete, so he’ll want to return to the marked zone after it explodes to avoid the charge.

Healers will want to get past those hits before Elddragon Dive damages the team. It will then imbue itself with another item and repeat stage 1 until it reaches 50% HP.

Phase 1.5 — How to clean an ATM

Seat of Sacrifice Center Stage ATM Strategy

This weather maneuver activates “Will to Challenge” that confuses some teams. Once you’re all tied up in the void, you just want to spam the buttons for 15 seconds to prevent their individual gauges from depleting. Again, you’re not trying to empty them. You nail those keys to keep it going, so don’t think you’ve done a good job if it goes flat.

The reason for this clarification is that if a single person allows their gauge to deplete, it will be game over for the team and you will be sent back to the start of the fight. You cannot resurrect a warrior of darkness lost in a void.

Controller users can easily do this by simply running their thumbs across the face buttons and D-pad.

Second stage: the limit has been exceeded

Victim headquarters, phase 2

Thanks to Azem, you will appear in the arena again, and the ancient ghost will close Elidibus when he leaves. The villain absorbs a bunch of Warrior of Light summons, gaining access to restrictions. Make the tank use theirs and you should outlive theirs. The healers will have to get to work.

He now imbues himself with the elements again before summoning a couple more warriors to his side; namely, the black and white wizard duo who summons falling meteorites for players to absorb.

The mechanics that trigger these summons depend on your class. They will come later and may be random in the extreme mode of this fight, but for now you will always see the same summons at the same point in the fight.

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The imbued Coruscant will be extinguished as soon as these first summon effects resolve, so pay attention to which item Elidibus was imbued with earlier. Resupply before another Elddragon Dive wipes out the evildoers.

After this, not only will Bamahut return after Summon Wyrm, but the two rising void markers will essentially split the arena in two. A random target with a spread marker should occupy a far corner, leaving those with one stack to absorb a hit in the other.

The Bitter End, a tank destroyer, comes out soon after. Our tank used Holy Ground to ignore it, but the healers should protect the target just in case.

Phase 2.5 — To the limit

limit break one

Elidibus’ use of To the Limit fills up his limit diameter gauge, which he then uses to Cone Strike three players. Three targets will want to aim away from each other to avoid certain death due to overlap.

limit of two

After a fast charge, the second limit is turned off. It’s ranged, so have the party split in two to mitigate the two railgun attacks.

Avoid trying to join the other team if you get hit first. You will have a vulnerability in you that could make a second hit fatal. This is nothing we haven’t seen before.

limit of three

Limit Break number three is little more than four very large team area attack markers. Hit players simply need to take them to each far corner, creating a safe haven for the team in the middle of the map. Healers may want to protect the team while they are gone. Just in case.

Phase Three — Warriors of Light

Victims Headquarters, Phase Three

Now is the time for a new Sword of Light pattern that makes all but the true north and south safe. You’ll have to deal with Absolute Fire/Blizzard when it resolves, with another Elddragon Dive threatening to finish some off afterwards. Healers will need to return to the center to heal during this fast.

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The Warrior of Light will imbue his weapon again, but won’t use it until a few other moves: most notably, discarding a tidal wave from a summoned Ninja. Don’t bother negating the knockback with Arm’s Length or similar, because during that the stack marker comes up, which everyone will want to be on anyway.

After another Simple Imbued Confiteor, players attached to the four summoned wyrms will want to direct their attacks towards the edge of the area to avoid tearing the team apart with the final flame. Another warrior of light, a true warrior this time, will perform an alternating umbrella attack from the center of the arena.

Absolute Fire/Blizzard should happen at the same time as the tank destruction. Everyone will need to stay alert until these attacks wear off, as the last Elddragon Dive can cost you a run if they take too many hits.

At this point, things should repeat from the beginning of the phase. The Warrior of Light will teleport to the center to re-imbue the weapon with him and summon a black and white mage combo, repeating the fight immediately after the transition stun in the second phase.

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Source: tiengtrunghaato.edu.vn

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