Preview: Bleak Sword DX

Preview: Wild Sword DX

When I saw another nostalgic 8-bit game released by Devolver, I had to admit it caught my attention. I’m usually a huge fan of the games they support, like last year’s game sheep worshipand I’ve always been a fan of games with strong aesthetic choices.

So, of course, I took the opportunity to try the demo Wild Sword DXHowever, as the “DX” at the end suggests, this is not a new game, but a deluxe re-release of the previous game.

if you haven’t heard Sword of Despair Previously, this was not surprising. The original is a mobile game and an iPhone-only game. Wild Sword DX Expand your audience by bringing it to PC and Switch, while adding new features and increasing difficulty. A PC demo has been played for this preview.

Wild Sword DX is a story about suicide, black magic and curses, and a lone warrior venturing into a cold, unforgiving world in search of three Sorcerer Stones that will bring light to the region. earth, of course it’s an unforgivable world.

For anyone who has recently played classic top-down hack-and-slash style games, the fight will seem familiar. You have a melee slash, roll dodge, parry, and stamina meter to monitor all of this. What set? Wild Sword DX Except for the presentations.

Instead of exploring a huge open world, you are given small levels where you have to kill everything to continue. Even in the first chapters I started playing, the game was very easy, and knowing what works best for each enemy is paramount to survival. For some, a simple block and counter will do. Others are too fast and need to feel your full attack range to warrant a preemptive strike. Still others are too big to block and require dodge. Healing abilities are also rare, and sometimes a level can reward a healing item, but that’s not guaranteed. Damage persists by level, and when you die you lose exp and any items you’ve earned unless you can get through the stage on your next attempt without them.

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The arcade-style leveling goes well with the classic aesthetic, and it’s hard to keep things tense (especially if you’ve bought some gear you don’t want to lose) without the punishment to death. continued to be a pain. I’m usually a bit nervous when I see mobile games ported to PC, but this time around, the developers have improved the combat to take advantage of more precise gamepad controls and enhanced enemy AI to match your new abilities. The end result is that if I hadn’t done my research, I wouldn’t have been able to tell which was the previous mobile game.

What is the final point? Wild Sword DX Standout is an aesthetic choice. It’s both classic and modern in an intriguing and slightly unsettling way. The haunting soundtrack and sound effects are clearly modern, but the graphics are flat vignettes in a 3D world. Usually, when I watch a fake classic game, the modern parts are subtle, creating an experience like how we remember games from that era through rose-tinted glasses.

Here, the trees and grass sway in the wind, the firelight emits embers and glows, and you move fluidly in 3D. However, all objects are 8-bit textures that can have up to three colors, reminiscent of the early days of video games like the Apple II and Atari. The end result is a combination of familiar elements into a unique and memorable style.

It’s too early to tell how the game ends. With all that said, it can take 20 minutes to play the demo from start to finish, but what I’ve seen so far looks promising. I look forward to the game over.

Devolver Digital Preview Release for PC. Author screenshot.

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When I saw another nostalgic 8-bit game released by Devolver, I had to admit it caught my attention. I’m usually a huge fan of the games they support, like last year’s game sheep worshipand I’ve always been a fan of games with strong aesthetic choices.

So, of course, I took the opportunity to try the demo Wild Sword DXHowever, as the “DX” at the end suggests, this is not a new game, but a deluxe re-release of the previous game.

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if you haven’t heard Sword of Despair Previously, this was not surprising. The original is a mobile game and an iPhone-only game. Wild Sword DX Expand your audience by bringing it to PC and Switch, while adding new features and increasing difficulty. A PC demo has been played for this preview.

Wild Sword DX is a story about suicide, black magic and curses, and a lone warrior venturing into a cold, unforgiving world in search of three Sorcerer Stones that will bring light to the region. earth, of course it’s an unforgivable world.

For anyone who has recently played classic top-down hack-and-slash style games, the fight will seem familiar. You have a melee slash, roll dodge, parry, and stamina meter to monitor all of this. What set? Wild Sword DX Except for the presentations.

Instead of exploring a huge open world, you are given small levels where you have to kill everything to continue. Even in the first chapters I started playing, the game was very easy, and knowing what works best for each enemy is paramount to survival. For some, a simple block and counter will do. Others are too fast and need to feel your full attack range to warrant a preemptive strike. Still others are too big to block and require dodge. Healing abilities are also rare and sometimes a level can reward a healing item, but that’s not guaranteed. Damage persists by level, and when you die you lose exp and any items you’ve earned unless you can get through the stage on your next attempt without them.

The arcade-style leveling goes well with the classic aesthetic, and it’s hard to keep things tense (especially if you’ve bought some gear you don’t want to lose) without the punishment to death. continued to be a pain. I’m usually a bit nervous when I see mobile games ported to PC, but this time around, the developers have improved the combat to take advantage of more precise gamepad controls and enhanced enemy AI to match your new abilities. The end result is that if I hadn’t done my research, I wouldn’t have been able to tell which was the previous mobile game.

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What is the final point? Wild Sword DX Standout is an aesthetic choice. It’s both classic and modern in a fascinating and slightly unsettling way. The haunting soundtrack and sound effects are clearly modern, but the graphics are flat vignettes in a 3D world. Normally, when I watch a pseudo-classic game, the modern parts are subtle, creating an experience similar to how we remember games from that era through rose-tinted glasses.

Here, the trees and grass sway in the wind, the firelight emits embers and glows, and you move fluidly in 3D. However, all objects are 8-bit textures that can have up to three colors, reminiscent of the early days of video games like the Apple II and Atari. The end result is a combination of familiar elements into a unique and memorable style.

It’s too early to tell how the game ends. With all that said, it can take 20 minutes to play the demo from start to finish, but what I’ve seen so far looks promising. I look forward to the game over.

Devolver Digital Preview Release for PC. Author screenshot.

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